ESP stuff rüberkopiert
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5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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37
include/README
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37
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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19
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nodemcuv2]
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platform = espressif8266
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board = nodemcuv2
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framework = arduino
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lib_deps =
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olikraus/U8g2@^2.36.15
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monitor_speed = 115200
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debug_tool = esp-prog
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debug_port = COM3
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58
src/Display.cpp
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58
src/Display.cpp
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#include <Display.h>
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#include <algorithm>
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Display::Display(uint8_t clockPin, uint8_t dataPin)
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: u8g2(U8G2_R0, clockPin, dataPin, U8X8_PIN_NONE)
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{
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}
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Display::~Display()
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{
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}
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void Display::init()
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{
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u8g2.begin();
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u8g2.setFont(u8g2_font_7x14B_tr);
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}
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void Display::drawText(const std::string text)
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{
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u8g2.clearBuffer();
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u8g2.setFont(u8g2_font_7x14B_tr);
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uint8_t charHeight = u8g2.getMaxCharHeight();
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std::vector<std::string> textGrid;
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splitText(text, &textGrid);
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for (uint i = 0; i < textGrid.size(); i++)
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{
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if (textGrid.at(i).empty())
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continue;
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u8g2.drawStr(0, (i + 1) * charHeight, textGrid.at(i).c_str());
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}
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u8g2.sendBuffer();
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}
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void Display::splitText(const std::string text, std::vector<std::string> *out)
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{
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if (out->empty())
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out->push_back("");
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uint8_t row = 0;
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for (uint i = 0; i < text.length(); i++)
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{
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std::string added = out->at(row) + text[i];
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if (u8g2.getStrWidth(added.c_str()) > u8g2.getWidth())
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{
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row++;
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out->push_back("");
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added = text[i];
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}
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out->at(row) = added;
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}
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}
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21
src/Display.h
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src/Display.h
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#include <Arduino.h>
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#include <Wire.h>
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#include <U8g2lib.h>
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#include <vector>
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#include <string>
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class Display
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{
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private:
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U8G2_SSD1306_128X64_NONAME_F_SW_I2C u8g2;
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public:
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Display(uint8_t clockPin = 12, uint8_t dataPin = 14);
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virtual ~Display();
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void init();
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void drawText(const std::string text);
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private:
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void splitText(const std::string text, std::vector<std::string> *out);
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};
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18
src/main.cpp
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src/main.cpp
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#include <Arduino.h>
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#include <Wire.h>
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#include <U8g2lib.h>
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#include <Display.h>
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Display display;
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void setup()
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{
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Serial.begin(115200);
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display.init();
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}
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void loop()
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{
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display.drawText("Das ist ein etwas längerer Test");
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delay(1000);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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Reference in New Issue
Block a user